MOTS Team — Ticket Finance Launchpad Community AMA Summary

MOTSGame
11 min readMay 7, 2022

Hello guys; MOTS Team has been working tirelessly to develop the project on the technical side as well as marketing the project. We have announced that we will be holding a public sale event with the Ticket Finance at our previous article at Medium; here we are with more news.

The first AMA with the Ticket Finance Community was held at the launchpad’s Discord Server yesterday at 6 PM UTC.

We will share the questions and our answers with our AMA with the Ticket Finance Discord Server held on 5th of May. You can read what happened after 36 hours from the AMA below.

How can we participate in the MOTS alpha/beta game test and what are the conditions?
There will be some questions at the application form for Beta testers. We will evaluate the responses based on some predetermined criteria.

The prices of the private and public rounds differ by 2 times, while the vesting is approximately the same. In this regard, the question is, do you have an idea how the price will behave after the listing and do you have an understanding of how to deal with a possible dump?
Primarily, the TGE amount is smaller and vesting period is higher for private sale investors. Also, we will be providing 55% of all the tokens sold as liquidity pool for the DEX(s). Why 55%? We have not only sold the token; we have airdropped some tokens as well. Therefore, we need to account for those tokens at the market price as well in order to protect our investors’ interests. Also, MOTS is the utility token of the game and our marketing efforts will be targeting gamers who would create a continuous demand for the token; protecting the market against dumps.

Why is the token currently being sold at a price of $0.007 on Para… launchpad? Nothing prevents us from taking it now at such a price, how fair is it to Ticket? I’m not a hater, just want someone to explain the reason. The answer about “public” and “private” sales doesn’t work here, because behind the different names lies the same IDO mechanism.
We offered to assist the Launchpad by about 2% of the tokens to be sold with private sale prices. We have already been continuing the private sale on our own channels as well. The small amount allocated for the other Launchpad is to support the community of the platform following a problematic IDO with some other token; just like the situation in the Ticket.

Does Motsgame have something like clan or guild to make players find another player? Players do not want to play alone and they need a friend to play with. Does Motsgame provide that and help the players?
The game is personal and quite simple. We do not have a guild or clan system in the game.

Are you aware that there are some traditional players who are not crypto oriented but can also contribute to the growth of blockchain games? What plans do the Motsgame team have for these set of players? Are there plans to also integrate them into the Motsgame game?
We will be targeting both crypto savvy and unrelated gamers in our marketing communication campaigns via dLive, Twitch and YouTube. Also, we will have specific video guidelines on the very basics such as acquiring and/or connecting wallets to the game.

Is the Motsgame specifically for gamers? What about non-gamer users? Can they still generate income even without playing your game? Does holding your tokens provide long-term returns for investors?
MOTS Game was primarily designed for gamers. Yet, in just one sentence, there are 1,000,000,000 tokens in the game; 90% of the tokens used within the game will be burned; strictly managing the supply and constant demand from the players.

Can you describe the game’s gameplay in detail? What are the ways for the player to Earn, given that the project’s objective is for the player to Play To Earn? Could you please provide us with a detailed introduction?
In the simplest sense, the most general strategy is to hire all the available workers (uo to 10); and leveling them up to the highest available level. After that, upgrading and constantly working the drill for more beneficial layers is the key to earn in the game.

Mobile games are popular this year and possibly in the future, because they are simple & can be played anywhere & at any time. Will Motsgame game be available on the Playstore/Appstore ? How can I play in this time?
Our first priority is to keep up with the Roadmap at the moment. But, off the record, we are willing to implement our game to mobile application or mobile gaming status; yet, it is not a promise; instead, an off the record goal for the team. So, we will be focusing solely on the web-based game in Q2 and Q3.

Many P2E games suffer from not very sustainable rewards aka huge token inflation or infinite minting. And game-play which is basically just a click-repeat process without progression. How are you aiming to make rewards for players sustainable or game-play long term entertaining?
The aforementioned burn system will manage the supply surplus in the game. The token is coded to be at maximum 1,000,000,000 pieces; 90% will be burned upon usage to some point where the token quantity matches the market ecosystem, and we are using a fixed fee chain to avoid high transaction fees. Also, we will have in-game market system and NFT packdrops and sales as of Q3.

Most projects failed because the team refuse to take community Motsgame into consideration. Is Motsgame a company that takes feedback seriously? If yes, what channels do you collect these feedback and how enlightening has these feedbacks been in guiding your project path?
We have been and will be listening to our community at all times. Transparency is one of the most important principle we have as the team. We have already completed the alpha phase and will be moving towards the beta and launc releases. We will be conducting a beta test group within two weeks and will start taking applications for becoming a beta tester probably next week. Regarding the feedback, we use Discord and Telegram channels of the MOTS Game.

Partnership is an integral component of any projects journey. Which types of partnership that motsgame has already attained and what are your plans on this front moving forward?
We have not looked for any partnerships as capitals or investors to avoid monopolies and market manipulations from big groups. That is why we have conducted a private sale. We are a team of crypto gamers, designing a P2E game mostly for gamers; our potential future partnerships will probably be according to these standards as well.

What is the ultimate mission that motsgame trying to achieve in crypto field? Obviously crypto market will experience huge growth in upcoming years, so which role would you like play in this game?
MOTS Game is like our wonder child. With the further development of the crypto currency markets, and with the proven success of the MOTS Game, we will be developing different crypto based games; one of which will include clans, guilds and online socialization of the players.

What revenue model? In which ways do you generate revenue/profit? So many projects just like to speak about the “long term vision and mission” but what are your short terms objectives? What are you focusing right now?
We are, very much like you, are crypto investors and of course we have a revenue generation model. Yet, such approach will not be our primary concern. MOTS Game will be our first project; therefore, keeping up with the roadmap, delivering what was promised, protecting our community, investors and players are our primary goals. This is the reason why as the team and advisors, we will not be withdrawing any of our tokens for the first six months and will not receive TGE payments and our vesting periods expand to 18 months. In short, we do not seek huge paydays from the MOTS; we are here to stay and MOTS will be the first of many for us. So, most important role of the MOTS is to be a reference for us as a reliable team.

I believe security is one of the most important to consider before investing in a Project. So, can you tell us what are the security measures does motsgame have done so far? Have you done your audit? Would you mind to share it with us?
We will be conducting all necessary tests at the Beta release. We will inform our community following the Beta.

Not all NFTs offered in the market are valuable. So how will motsgame ensure that NFTs created, issued and traded on its platform are valuable and successful, and what strategies are in place to make them competitive in this fierce market?
We will be offering two types of common NFTs in the marketplace in Q3. These two will be either a bosster NFT for mining efficiency or the ability to dig out rarer NFTs for the player. The quantities and prices of the NFTs will be declared later as there is no point of giving prices and quantities without monitoring the actual active player quantity.

How will “motsgame” standout from the digital world and how your innovation will attract people to buy/invest considering people already invested a lot of their money in other NFTs such as axie, cryptoblades, etc? Also, are we going to expect a more exciting Play to Earn model?
MOTS Game is as much as free to play game as it is a play to earn. Therefore, gamers from all areas would be interested in the game; for which we will be actively using streaming platforms such as YouTube, Twitch and dLive. Also, we will have a second game in the upcoming future clan / group based warfare systems; but, more on that later… MOTS is our only focus as of now…

I’ll like to know Are they any fees one need to pay before he can access this game? Do I need to make in-game purchases like land and miner?
The game is free to play but you can boost your development and therefore earnings by investing in MOTS. Also, MOTS is the utility token for the game. You can either dig the necessary materials and obtain MOTS by selling your products; or use the in-game market for all the transactions with MOTS.

Do you also plan to include staking to your game?
We do not have a staking plan as of now.

Do you have user manual or short videos that would guide potential users of project to safely navigate your platform before investing our money into it?
We will be releasing guidance videos along with the Beta release.

I understand it, Motsgame is a play-to-earn game. What is the main reason for choosing to build it on Solana Blockchain?
It is all about the transaction fee structure and speed of the chain. Most of the P2E Games suffer due to transaction fee inflation and clogged network problems on ERC20, Matic or most of the other chains. Solana provides a fixed fee structure with high capabilities; which motivated us to construct the game on the Solana.

We’re concerned about 2 things — Marketing and Rugpull. What are your marketing plans? How can you guarantee us no rug-pull?
— First and foremost, the team will provide sufficient liquidity to the DEX pool to avoid any flash crashes of the price just as it happened to Secretum. Also, team will not be selling a single token for personal use in the first six months. We have all the wallets available for tracking. Also, rugpull is something that happens on projects which get stuck in terms of development and usage. MOTS will be released in about 6–8 weeks from now and only 4 weeks after the IDO. Also, there are no presold investors, partners or capitals who can dump the price. Therefore, the risk of a rugpull is almost zero.
— Regarding the marketing, the project will keep on moving, developing and growing with the gamers and MOTS is a game designed by gamers for gamers. The marketing plan will be no different.

How do you plan to spread awareness about your project in different countries where English is not good? Do you plan to develop many different communities about your project so that they can easily communicate and understand your project?
We already have French, Russian, Japanese and English whitepapers. Also, we can add multi language support to the game; we have technical capabilities supporting that as well. Also, we will have community managers in our channels soon enough.

After 36 Hours

It is always hard to make these announcements including some bad news. However, our principle as MOTS Team is 100% transparency during development, sales, launch and gameplay; therefore, we regret to inform you that the IDO scheduled for 21st of May with the Ticket Finance was cancelled by the Ticket Team. The reason behind the cancellation as given in the Discord message –where we learned about the cancellation along with the community- was it is unfair for the Ticket Community to launch a private sale on another platform while planning for an IDO with the Ticket Finance. Based on our transparency principle, we will be giving detailed information about the process and cancellation.

As you all know, there is a considerable difference between our private sale price and IDO or public sale price. During our preliminary negotiations, we offered the Ticket Finance to hold a private sale and an IDO as an option as well as only launching an IDO on their platform. The Ticket Team decided to only go for an IDO. As we were at the private sale phase, in order to support the Ticket, we decided to increase the minimum investment limit to 3,000 USD for the private sale; any investor in our community who would be willing to invest less than this amount was redirected to the Ticket to attend the IDO. Also, we decided to provide additional liquidity to the DEX pool during our launch to avoid the problems the Ticket Community faced in another project’s IDO; to elaborate, up to 55% of our total sales will be allocated for providing liquidity to the DEX Pool to avoid price dumps during launch and listing; as well as respecting their feedback to postpone the token payments of the team and advisors.

Despite all the incentives we took and the extra miles we went to protect our community as well as the Ticket Launchpad Platform and the Ticket Community, the Ticket Team decided to take a step back and cancel the MOTS Game IDO because of the private sale we have been holding on another platform.

The aforementioned platform has been suffering because of the same IDO as the Ticket Finance. In an attempt to support their recovery, we decided to allocate around 2% of our IMC to the platform for private sale. To elaborate on the grimness of the situation for the platform, due to the failed IDO of the project mentioned, they lost so much reliability from their community that they could manage to sell 650 USD worth of tokens in three days into the MOTS private sale. Despite the tiny size of the impact, it caused a significant unrest for the Ticket Team, and the Ticket Community, so, we attended the issue on the AMA held at 5th of May. Although we thought we have received a good response from the community, it is not understandable for us that the Team made a decision without officially declaring to us in any of the communication channels we have had despite the two-day span between the AMA and the public announcement.

In any case, we respect the Ticket Finance’s decision to cancel MOTS Game IDO and we wish fewer problems and more success for the Ticket Finance Team on their future endeavors.

We will be giving good news in the next few days to come; so, as always, stay tuned for better news and developments.

Website : https://motsgame.io/
Whitepaper : https://whitepaper.motsgame.io/
Twitter : https://twitter.com/motsgame
Telegram : https://t.me/motsgame
Telegram Announcements : https://t.me/motsgameannouncement
Discord : https://discord.gg/Qh3Xptu9Qy

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MOTSGame

MOTS Game is a P2E and NFT mining game under development on the Solana network.